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Sean Valdrow's avatar

"I do not tell the players ‘on Friday your 4th level characters will be going to the dungeon because that is all I have prepared/what I planned/the next scene in the story’. Instead i ask them ‘what are you planning to do? Which characters?’ and they are allowed to “surprise” me with last minute changes."

I've had the exact opposite problem with players. They will do nothing unless I prod them to it. Often, they are soooo concerned with their paper avatar dying, they will do nothing. Jeez, guys...it's Call of Cthulhu...players die by the score in this game... Doesn't matter, they say, 'MY character hides inside the tank and makes no sound.'

Uh, yeah...good game...everyone hiding and doing nothing.

The seem to demand cues to prod them along. They won't analyze problems either...

(1930s, New York, CoC)

"You find a Slavic looking man below decks. You catch him planting a bomb on the fuel pump of the yacht. Looking at your guns, he tells you his name is Vasiliy Cherenkov, a member of the Soviet Union Consulate and you dare not interfere with him!" No one questions this. Apparently, in their minds, this is not worth consideration. In point of fact, he was a communist assassin on a yacht belonging to former Tzarist nobleman who bankrolled the players to retrieve a Faberge egg that had unusual properties. But this phased the players not at all..."Nothing to see here, move along characters, move along."

I think one issue that gets left out of creating a campaign is recruiting the right players. Generally, it's been a case of taking on whomever shows up willing to play. That is about the worst way to get players, in my experience.

I need a better way to recruit.

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